But what really opens up the combat options is the use of yokai. Meanwhile, once each weapon reaches a high enough level it unlocks an Ultima attack, which allows you to land super-devastating instant combos each time the Ultima gauge is full. In this way, World of Demons rewards players who observe enemy patterns, while leaving button-mashing as a perfectly viable option if that’s your bag. An additional button allows you to dodge or block, depending on the character, and, in similar fashion to Platinum classics like Bayonetta, dodging at just the right moment when an attack is incoming allows you to automatically parry, inflicting a much heavier attack that can stunlock tougher enemies. As you progress, your collection of combo attacks grows you can also unlock heavy blow attacks, unleashed with a long button press, and these can be mixed into combos. The developers have achieved a surprising amount of variation in what seems like it should be a limited attack scheme. Basic attacks and combos are mapped to a single button on screen or on a controller, depending on whether you choose to play on iOS (which supports both touch and controller input), Apple TV or Mac OS. And while it is fairly easy to pick up and play – and quickly makes you feel like a badass – World of Demons can be punishing on its advanced difficulty. Onimaru and other playable characters deploy an ever-expanding collection of extravagant combos, while your performance in each skirmish is graded on the usual Platinum scale, encouraging you to improve your skills and chase those S-rank scores. Play In gameplay terms, this is a PlatinumGames experience through and through.
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